

Sometimes especially if the game is not cooperating. I always try to role-play as much as possible in an RPG, even if the game is not cooperating. My character is also the active type, being a courier, so probably didn't spend a lot of time sitting around reading. My character didn't grow up in a vault, but rather above ground.

Reading over my notes, I agree with everything about that character creation except choosing Science skill. I didn't intend to skip out for a month, but I got a cold, we had a lot of snowfall, and I had to read a book. Though I'm still starting in a vault jumpsuit with a Vault 13 (!) canteen. The start of this game reminds me of Fallout 2 a bit, where you are not a vault dweller leaving a vault for the first time, but an above ground local. The background music reminds me of something from Deus Ex 3 (the sad violin piece from Jensen's apartment). For skills I'll take Guns, Lockpick, and Science.įor traits I'll take Wild Wasteland, because it reminds me of the Bloody Mess trait, and Small Frame for the +1 to Agility. I like the quiz that determines your characteristics (like Ultima), but I don't exactly agree with the results. I don't usually go with high luck, but since the theme of this game seems to be gambling, it seems appropriate. Off to SPECIAL selection, I'll take Strength 5 Perception 6 Endurance 4 Charisma 6 Intelligence 6 Agility 6 Luck 7. I choose Female, Hispanic, Face Preset 6, Prim 'N Proper, Hair Color 24-20-20 (default). For lack of any better plan, I'll take it.Ĭhoose Sex, Race, Face, Hair. Wake up to character creation.ĭefault name is.

Why not, especially since I'm starting with all this extra loot.

Gameplay controls, that's worth keeping handy until I've reacquainted myself with them (they look just like Fallout 3's). I'll take a quick look through the manual, why not.
